Racial differences in the game are represented by various effects with elemental resistances and base statistic differences being the most common. Besides the races that you can choose to lead from the beginning of each game there are other minor races who live in dwellings instead of cities, they are different from your own troops and do not have any leader class specific units but make up for that by being more powerful and flexible than normal rank and file troops. Same rule apply as in all campaign missions.ĭeny them the resourse needed to overrun you.There are many races of creatures in Age of Wonders 3, from the stalwart dwarves to the careful goblins to the industrious humans. Use the little baby angels(forgot the name) to find enemy cities. I suggest getting heal and convert on ham asap and quikly convert independse into an army. Near your exalted while your crusaders take the fight to the enemy.Ĭonvert is your best friend as it turns enemy units into cannon fodder. Keep healers(hero early game and evengelist after researching order of support late game) Use exalted absorb pain ability on crusaders. Ever campaign map the ai starts with more towns and troops then you.Īgression is a must to keep them from using there starting advantage to over run you. I usually play druids or warlords in my random map games so should be interesting. Now onto the last mission, which is with a Theocrat leader. I just summoned phantasm warriors and then node serpents to replenish the dead, a good strategy. I just relentlessly pushed the orc, and then Karl until victory. Originally posted by Thomas:Thanks for the tips, essentially "Be ruthless" really paid off for me on this mission.
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